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Lei Feng Network Profiles AI Production in the Game Bu Wen Fan Chen

1 reports 1 reporting sources Updated 4 days ago

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A roughly 20-person team developed and launched 不问凡尘 in 9 months using an AI production pipeline, reportedly spending about 1/3 of traditional production costs. The article reports over 260,000 players and an 87% positive rating on Steam within three weeks of launch. Seedance, Seedream, and speech models generated assets, while TRAE and Agent workflows supported production automation; layered video, state machines, and 3D rendering connected pregenerated content to player actions.

From 雷锋网

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10/29
  1. How a 20-Person Team Built 不问凡尘 With an AI Production Pipeline

    A roughly 20-person team developed and launched 不问凡尘 in 9 months using an AI production pipeline, reportedly spending about 1/3 of traditional production costs. The article reports over 260,000 players and an 87% positive rating on Steam within three weeks of launch. Seedance, Seedream, and speech models generated assets, while TRAE and Agent workflows supported production automation; layered video, state machines, and 3D rendering connected pregenerated content to player actions.

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