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Multiplayer AI needs to move past the group chat phase. Chats are chaotic, everyone sees everything (creating social & management issues), and they're bad for long projects. Worse, they keep AI trapped inside existing teams, when its real promise is working & helping across them.
What happened
Multiplayer AI needs to move past the group chat phase. Chats are chaotic, everyone sees everything (creating social & management issues), and they're bad for long projects. Worse, they keep AI trapped inside existing teams, when its real promise is working & helping across them.
The story so far
Ethan Mollick called for multiplayer AI to move beyond group chats, arguing that the format hinders long projects and confines AI to existing teams. He said chats are chaotic and make everything visible to everyone, creating social and management problems. Mollick argued that multiplayer AI’s real promise lies in working and helping across teams.
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