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Another weird AI game project: I gave Claude Fable 5.2 a vague paragraph asking for a fantasy transport sim with heart. Then I left it to a bunch of agents arguing about art, lore and jokes. Now here is Dread & District, where good logistics defeats evil. https://t.co/1pdsN8Lnov https://t.co/jKOhDWVU2X

Ethan Mollick · X· @emollick·· 2 days ago

7.2K views · 67 likes · 3 reposts (at collection)

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Ethan Mollick
What
shared Dread & District, a fantasy transport simulation made with Claude and agents
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Now here is Dread & District, where good logistics defeats evil.

What happened

Another weird AI game project: I gave Claude Fable 5.2 a vague paragraph asking for a fantasy transport sim with heart. Then I left it to a bunch of agents arguing about art, lore and jokes. Now here is Dread & District, where good logistics defeats evil.

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See the full storyAnthropic Releases Claude Fable 5.2 and Mythos 5.2 with Lower API Prices
Article

Another weird AI game project: I gave Claude Fable 5.2 a vague paragraph asking for a fantasy transport sim with heart. Then I left it to a bunch of agents arguing about art, lore and jokes. Now here is Dread & District, where good logistics defeats evil. t.co/1pdsN8Lnov t.co/jKOhDWVU2X

The story so far

Anthropic released Claude Fable 5.2 and Claude Mythos 5.2, lowering API prices to $8 per million input tokens and $40 per million output tokens, from $10 and $50. Anthropic says both models improve coding, reasoning, and vision, and that Fable produces responses faster than version 5.1. Fable is available to paid users with safeguards for risky cybersecurity and biology tasks; Mythos is limited to organizations approved through Anthropic’s verification programs. The launch reports cite strong benchmark results, including Fable’s first-place score on Artificial Analysis’ Intelligence Index v5 at its highest compute tier. Those figures come from the named benchmark evaluations; Anthropic’s prerelease examples also include software migrations, electronic devices, and physics problems. TechCrunch reports that an optional faster serving mode costs twice as much, while the lower API prices apply to standard use.

How the story developed · 7

View full event
  1. 11/11 04:50 (UTC+8)

    Another weird AI game project: I gave Claude Fable 5.2 a vague paragraph asking for a fantasy transport sim with heart. Then I left it to a bunch of agents arguing about art, lore and jokes. Now here is Dread & District, where good logistics defeats evil. https://t.co/1pdsN8Lnov https://t.co/jKOhDWVU2X This report

  2. 11/10 05:37 (UTC+8)
    Anthropic’s Claude Fable 5.2 and Mythos 5.2 Reclaim the AI Performance LeadThe Decoder
  3. 11/10 04:25 (UTC+8)
    AWS Announces Claude Fable 5.2 and Mythos 5.2 AvailabilityAWS Machine Learning Blog
  4. 11/10 04:01 (UTC+8)
    Anthropic Releases Mythos 5.2 and Fable 5.2 Amid RSI ConcernsTechCrunch · AI
  5. 11/10 03:48 (UTC+8)
    Anthropic Introduces Claude Fable 5.2 and Claude Mythos 5.2Boris Cherny · X
  6. 11/10 03:47 (UTC+8)
    Claude Fable 5.2 Reaches Perplexity Computer and SearchPerplexity · X
  7. 11/10 03:47 (UTC+8)
    Artificial Analysis Reports Claude Fable 5.2 Leads Its Intelligence IndexArtificial Analysis · X